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Finite state automata (FSAs) sound complicated, but the basic idea is as simple as drawing a map.
This fun activity is based around a fictitious pirate story which leads to the unlikely topic of reasoning about patterns in sequences of characters.
Photos
Teachers in Japan, preparing to be islands.
Nametags for the Treasure Island game.
Mr. Kazuhiro Sato, a Japanese elementary school teacher, proves John Donne incorrect by demonstrating that under suitable circumstances, at least one man can be an island.
Other Resources
Curriculum Links
The Treasure Hunt game is an exercise in recording directions and creating a map. We like to run it in a big open space, with students running from island to island, but it can also be done at a more sedate pace in a classroom. The following activities extend the same ideas into the more abstract domains of language and probability.
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Mathematics Level 2: Position and orientation
- Describe different views and pathways from locations on a map.
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Mathematics Level 3: Probability
- Investigate simple situations that involve elements of chance by comparing experimental results with expectations from models of all the outcomes, acknowledging that samples vary.
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Technology Level 2: Planning for practice
- Develop a plan that identifies the key stages and the resources required to complete an outcome.
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Technology Level 2: Technological systems
- Understand that there are relationships between the inputs, controlled transformations, and outputs occurring within simple technological systems.
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- Level I (Grades 6-8) Topic 11: Understand the graph as a tool for representing problem states and solutions to complex problems.
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